Ultimate ability
What are Ultimate Abilities?
Ultimate abilities are powerful skills that each hero possesses. They are not used like regular attacks, they need a recharging time. Hero haste decides how many rounds it needs to recharge.
How are Ultimate Abilities Utilized?
Heroes can use their ultimate abilities when they collect enough Haste Points during a fight. Once a hero accumulates 600 Haste Points, they can activate their ultimate ability. This powerful move can be a game-changer during their turn if the right conditions are met.
Types of Ultimate Abilities
Direct Damage:
Inflicts immediate damage to the target.
Example: "Focused Strike" - Deals 200% of the hero's Physical Points as damage to the target.
They can be based on physical and magical damage, but there are mixed damage abilities, too.
Damage Over Time (DOT):
Applies a harmful effect over multiple rounds.
Example: "Venomous Strike" - Inflicts 100% of the hero's Magical Points as damage over 3 rounds.
Healing Abilities:
Restores health to the hero or allies.
Example: "Rejuvenation Aura" - Heals the front hero by 20% of his maximum Health Points.
Heal ability won't be used if no health is missing
True Damage:
Direct damage that cannot be reduced.
Example: "Celestial Barrage" - Unleashes 150 True Damage to the target.
Utitily Abilities:
Provides strategic advantages or debuffs.
Example: "Disarmament Protocol" - Disables the target's ultimate abilities for 2 rounds.
Life steal:
Inflicts immediate damage to the target and heals the caster.
Can be physical or magical damage.
Heals the same amount as the damage.
More coming soon...
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